Create an illustrated report that explores these four different artistic styles found in games:
• Photorealism
Photorealism is where an artist looks at a photograph and then tries to draw the image as realistically as possible.
Photorealism is where an artist looks at a photograph and then tries to draw the image as realistically as possible.
http://mycardboardcastle.files.wordpress.com/2013/04/beyond-2.png
• Cell Shading is a type of non-photorealistic renderingdesigned to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. http://en.wikipedia.org/wiki/Cel_shading
http://mktplassets.xbox.com/NR/rdonlyres/BC5E3A32-4117-4D9F-B0C0-B580FCE88F3B/0/simsimpsonsgame01.jpg
cel shading is were a game is made like a cartoon or comic book to give it a retro feel.
• Abstraction
Abstraction is a sequence of simple shapes and colours.
http://img846.imageshack.us/img846/418/abn8shot06.png
cel shading is were a game is made like a cartoon or comic book to give it a retro feel.
• Abstraction
Abstraction is a sequence of simple shapes and colours.
http://img846.imageshack.us/img846/418/abn8shot06.png
• Exaggeration
Exaggeration is over the top game play, music and graphics. It also puts you in an alternate world
Exaggeration is over the top game play, music and graphics. It also puts you in an alternate world
Illustrate as required, ideally drawing on your own experience and remember to cite any sources you have used in your research, both written and visual.
Remember that you are trying to comprehensively explain the theory and applications of digital graphics used for computer games with elucidated examples and consistently using subject terminology correctly.
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